Rarity Multipliers

Apex Points are rarity-weighted. Every trophy you earn is weighted by how rare the game's platinum is.

How It Works

Each game is assigned an Apex Rarity tier based on its platinum completion rate.

Lower completion rate = higher multiplier.

That multiplier applies to every trophy earned in that game — not just the platinum.

A bronze from a 2% platinum game is worth more than a platinum from a 70% game.

Apex rewards what you earned across the whole title.

20
Bronze
50
Silver
100
Gold
500
Platinum

Multiplier Tiers

TierRarityMultiBronzeSilverGoldPlat
E70%+0x0000
D50-70%0x0000
C30-50%2x401002001,000
B20-30%3x601503001,500
A10-20%5x1002505002,500
S5-10%10x2005001,0005,000
S+2-5%20x4001,0002,00010,000
S++<2%50x1,0002,5005,00025,000

Games completed by a majority of players do not contribute to your Apex score.

A Note on Rarity

Multipliers are based on platinum rarity, not a subjective rating.

Rarity isn't a perfect measure of difficulty. A game could be rare because it's hard, or because it's obscure, or because its servers shut down. But rarity is the most objective data available. If only 2% of players finished a game, there's usually a reason.

Rarity isn't perfect, but it's the most objective benchmark available.

Apex Rarity vs. Live PSN Rarity

Apex Rarity is the frozen rarity value used for scoring. It updates only on Rarity Refresh Days. Between refreshes, scores stay stable — no passive drift, no daily fluctuation.

Live PSN Rarity is the current completion rate on PlayStation Network. You can see it on individual game pages alongside Apex Rarity.

When a game exists across multiple regional versions, Apex Rarity reflects the most representative version tracked on Apex.

Rarity Refresh

Apex Rarity updates on scheduled Rarity Refresh Days. When a refresh lands, game rarities are checked against live PSN data, scores are recalculated, and the leaderboard updates to match.